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Springboard stocking stuffers (continued)
FIGURE B
Here's the animation of the player hitting the ball.
After the stroke is taken, the game goes back to the overhead view to depict the ball in flight, and this process is repeated over and over again until the ball goes in the cup. Your score is calculated by how many strokes you are over or under par, which is the number of strokes determined by the course designer that each hole should take to complete. The more under par you are, the better your score will be.
When the module is inserted into the Visor, the game is automatically loaded and you're ready to tee off. The game stores a tiny "stub" database in user-writeable memory for storing game preferences and saving the progress of your current game, should you need to pull the Springboard out and resume your game later on. When the module is inserted, it doesn't take up any precious user memory on the Visor itself. With the exception of the stub file, it all runs from the module. You can tap the application button (the little house) to bring you into the Application menu, where you can resume using your regular programs, such as Address List or Date Book. To restart the game, simply choose the Tiger Woods icon from the Application menu or reinsert the Springboard module.
The game is a good example of how software can be distributed on a Springboard module, but you can easily purchase the software-only version for 10 bucks cheaper and load it up on the 8MB Flash Module, which we're coming to next. For more information on Tiger Woods Golf for Palm Connected Organizers, check out Heather McDaniel's review at http://www.palmpower.com/issues/issue199910/tiger001.html.
8MB Flash Module The 8MB Flash Module is the shining example of Handspring's expandable memory architecture. If you're one of those people who are constantly running out of space on your Palm device due to programs and files you keep stuffing into your main memory, this is the Springboard for you.
Like all Springboards, you pop the 8MB Flash Module in the slot and it just plain works. Any applications and files that are loaded onto it are instantly available for use. Simply bring up the Application menu. Anything that's stored in flash memory is depicted by a small dot to the left of the program icon, shown in Figure C. Other than that, when using programs and data stored on the module, the flash memory is completely transparent to the end-user.
FIGURE C
Anything stored in flash memory is depicted by a small dot to the left of the program icon.
Built into the 8 MB Flash Module is a program called the File Mover, which is loaded into the Application menu every time you insert it into the slot. The File Mover, as the name indicates, is the application that's used to move programs and databases back and forth between the Visor's internal memory and the 8MB Flash Module. You simply pick from a list of checkboxes the programs you want to move to flash and tap the Move button, which you can see in Figure D.
FIGURE D
The File Mover is used to move applications between the Visor's internal memory and the 8MB Flash Module.
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